Design Patterns in Practice

Type: 
How-To Talk
Speaker's Name: 
Mike A. Zimmerman and Doug Wagers
Speaker's From Label: 
Softek, Inc.
Date & Time: 
Wednesday, October 14, 2009 - 11:30am
Location: 
Nichols Hall, Room 236
Talk Summary: 

A design pattern is a reusable solution to a common problem in software design. Design patterns are not code; they are architectural design tools that can be highly leveraged to create solutions to otherwise complex problems. A software designer that is armed with a vast array of design patterns will be well equipped to tackle some of the toughest design challenges. This discussion will expose you to several common design patterns that are used in the software development industry by exploring how they have been applied and the benefits they provide.

Powerpoint Slides

AttachmentSize
design-patterns.pptx1.92 MB